Research Article

Design and Practice of STEAM Interactive LED-Cube Teaching Aids

Feng-Jung Liu 1 * , Chung-Wei Tseng 1
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1 dept. of Digital Multimedia Design, Cheng-Shiu University, Taiwan* Corresponding Author
Educational Innovations and Emerging Technologies, 4(1), 2024, 20-27, https://doi.org/10.35745/eiet2024v04.01.0003
Published: 12 June 2024
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ABSTRACT

STEAM education endeavors to integrate Science, Technology, Engineering, Arts, and Mathematics into interdisciplinary learning. The development of interactive media design requires proficiency not only in programming and art but also in integrating emerging technologies and artistic concepts across various disciplines. However, existing curriculum frameworks frequently face challenges in adequately instructing and integrating skills relevant to interactive media development, including programming, 3D modeling, animation, and presentation. Due to limited knowledge, abilities, and time, students are hesitant to experiment with different display methods for showcasing their work. Despite recognizing the importance of cross-disciplinary integration, students' limited resources and learned abilities reduce their willingness to put this into practice. Therefore, we propose to provide a toolkit that allows students to learn and simplify the integration process of interactive media development, thereby encouraging students to have the intention of cross-domain collaborative creation and to implement the STEAM educational approach.
The project focuses on designing Arduino modules integrated with Unity to implement a real-time display LED cube system, RLDS. Bluetooth or WiFi technology will be utilized to achieve the scalability of the LED cube modules. A communication package facilitates transmission of interactive data between the 3D content system and the Arduino-based LED cube display system. We anticipate that through the use of such RLDS teaching aids, students can learn various integrated applications of digital media technologies, which can be beneficial for their future interactive media creations.

CITATION (APA)

Liu, F.-J., & Tseng, C.-W. (2024). Design and Practice of STEAM Interactive LED-Cube Teaching Aids. Educational Innovations and Emerging Technologies, 4(1), 20-27. https://doi.org/10.35745/eiet2024v04.01.0003

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