Research Article
Virtual Reality for Problem-Based Learning in Engineering
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1 Faculty of Engineering and Quantity Surveying, INTI International University, Nilai 71800, Malaysia* Corresponding Author
Educational Innovations and Emerging Technologies, 5(4), December 2025, 1-13, https://doi.org/10.35745/eiet2025v05.04.0014
Submitted: 11 November 2024, Published: 30 December 2025
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ABSTRACT
Virtual Reality (VR) is transforming engineering education by providing immersive, interactive environments that enhance traditional learning methods. This paper investigates the application of VR in problem-based learning (PBL) for engineering students, assessing its effectiveness in fostering understanding, engagement, and practical skills. By simulating real-world engineering challenges, VR enables students to visualize complex systems, experiment with design, and apply theoretical concepts in realistic scenarios. In a comparative study, two groups—one using traditional PBL and the other VR-enhanced PBL—demonstrated notable differences in performance and retention. The VR group showed a 35% improvement in knowledge retention, increased spatial comprehension, and higher engagement levels. Qualitative feedback highlighted VR's capacity to boost motivation and deepen students' connection to the material. This study underscores the potential of VR to revolutionize engineering education, offering insights for integrating VR into curricula to enhance learning outcomes.
CITATION (APA)
Leong, W. Y. (2025). Virtual Reality for Problem-Based Learning in Engineering. Educational Innovations and Emerging Technologies, 5(4), 1-13. https://doi.org/10.35745/eiet2025v05.04.0014
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